Here is a nice social integration campaign from Air China. In order to increase consumer awareness about the airline’s flight services to Sweden and throughout the extended Asian region, Air China launched a campaign around Facebook check-ins.

The airline created partnerships with a number of popular Asian restaurants in Sweden, to act as ambassadors for Air China. At each restaurant guests were encouraged to check-in with Air China on Facebook as they sat down to eat. The check-ins were aggregated on the Air China Facebook page, complete with a leader board so and users could view the most popular restaurants. Each week the most those with the highest number of check-ins were awarded two complimentary tickets to Asia. This campaign is a good example of how best to use social media in simple way to get fans on board. (Forgive the pun). It achieved excellent results, reaching over a million people. Created by Swedish advertising agency Rodolfo.

via Digital Buzz

Explore your world with Google Maps

Six Social Media Trends for 2012 by David Armano

Each year at this time, I look forward and predict trends in social media for the coming year. But first, I look back at mypredictions from last year. How’d I do? Not bad.

Social media continues to move forward toward business integration, a trend that I identified last year. In a joint studyfrom Booz Allen and social platform developer Buddy Media, 57 percent of businesses surveyed plan to increase social media spending, while 38 percent of CEO’s label social as a high priority.

I was also partially accurate in predicting that Google would “strike back” in 2011. They did, with Google Plus, a formidable initiative that acts as Google’s “social layer” to the Web. Part social network and part social search, Google Plus has industry observers scratching their heads, wondering if Facebook will be given a run for their money or if the service evolves into something complimentary in a highly social Web.

I had one big swing-and-miss on Facebook’s intrusion in the location-based services war. While Facebook still supports location tracking in a number of ways, it has not put Foursquare out of business. Foursquare still enjoys a niche audience of highly active participants who enjoy telling the world where they are and post pictures to prove it. It is however worth noting that Facebook recently acquired location based network Gowalla, so continue to watch this space.

So what can we expect in 2012 in a world that seems to grow ever connected by the hour? Here are six predictions to ponder, in no particular order:

Convergence Emergence. For a glimpse into how social will further integrate with “real life,” we can look at what Coca Cola experimented with all the way back in 2010. Coke created an amusement park where participants could “swipe” their RFID-equipped wristbands at kiosks, which posted to their Facebook account what they were doing and where. Also, as part of a marketing campaign, Domino’s Pizza posted feedback — unfiltered feedback — on a large billboard in Times Square, bringing together real opinions from real people pulled from a digital source and displayed in the real world. These types of “trans-media” experiences are likely to define “social” in the year to come.

The Cult of Influence. In much the same way that Google has defined a system that rewards those who produce findable content, there is a race on to develop a system that will reward those who wield the most social influence. One particular player has emerged, Klout, determined to establish their platform as the authority of digital influence. Klout’s attempt to convert digital influence intobusiness value underscores a much bigger movement which we’ll continue to see play out in the next year. To some degree everyone now has some digital influence (not just celebrities, academics, policy makers or those who sway public opinion). But for the next year, the cult of influence becomes less about consumer plays like Klout and more about the tools and techniques professionals use to “score” digital influence and actually harness, scale and measure the results of it.

Gamification Nation. No we’re not taking about video games. Rather, game-like qualities are emerging within a number of social apps in your browser or mobile device. From levels, to leaderboards, to badges or points, rewards for participation abound. It’s likely that the trend will have to evolve given how competition for our time and attention this gaming creates. Primarily, gamification has been used in consumer settings, but look for it in other areas from HR, to government, healthcare and even business management. Perhaps negotiating your next raise will be tied to your position on the company’s digital leaderboard.

Social Sharing. Ideas, opinions, media, status updates are all part of what makes social media a powerful and often disruptive force. The media industry was one of the first to understand this, adding sharing options to content, which led to more page views and better status in search results. What comes next in social sharing is more closely aligned with e-commerce or web transactions. For example, Sears allows a user to share a product or review with their networks directly from the site. Sharing that vacation you just booked, or recommending a product, or service from any site to a social network is where sharing goes next. We probably don’t know what we are willing to share until we see the option to do it.

Social Television. For many of us, watching television is already a social act, whether it’s talking to the person next to you, or texting, tweeting, and calling friends about what you’re watching. But television is about to become a social experience in a bigger and broader sense. The X Factor nowallows voting via Twitter and highlights other social promotions, which encourages viewers to tap social networks while they watch. Another way media consumption is becoming social comes from a network called Get Glue which acts as something of a Foursquare for media. Participants can “check-in” to their favorite shows (or other forms of media) and collect stickers to tell the world what programs they love. Watch for more of this this year as ratings rise for socially integrated shows.

The Micro Economy. Lastly as we roll into 2012, watch for a more social approach to solving business problems through a sort of micro-economy. Kickstarter gives anyone with a project, the opportunity to get that initiative funded by those who choose to (and patrons receive something in return). A crowdsourcing platform for would be inventors called Quirky lets the best product ideas rise to the top and then helps them get produced and sold while the “inventor” takes a cut. Air BnB turns homes into hotels and travelers into guests, providing both parties with an opportunity to make and save money. These examples may point to a new future reality where economic value is directly negotiated and exchanged between individuals over institutions.

These are a few emerging trends which come to mind. As with anything, looking to the past often gives us clues for what may come in the future.

David Armano in Harvard Business Review

A “Qwiki” is a short, interactive story: a drastically improved information experience provided via interactive video. Unlike traditional rich media content, all Qwikis are created on the fly from web sources (without any human intervention).

www.qwiki.com

Google: The Online Checkout In Real Life

Ever wondered what some of those annoying checkout experiences online would actually be like in real life? Well, here is Google’s take on them. A satirical 2 minute video highlighting just how important getting the checkout experience right actually is.

And while the guy buying a loaf of bread might not be the very best example, you will get the drift pretty quickly! 

via Digital Buzz

The Vaccines - Wetsuit Instagram Video

This video, for new single Wetsuit by The Vaccines, is the result of a crowdsourcing exercise by ad agency Anomaly and Sony Music, which invited fans of the band to tag photos of themselves at summer festivals (using Instagram) and submit them to a website. Nearly 3,000 images were submitted from over 30 countries, and these were weaved together by director Poppy de Villeneuve into the promo above. Production company: Partizan.

via Creative Review

Durex and interactive advertising company Buzzman have teamed up to promote safe sex with a standalone website called Digital Love. It claims to offer an interactive experience with virtual sex for you and a partner. “Innovative tactile technology” apparently allows the transmission of real emotions through the on-screen sensors, letting you experience sex without any risk. You can give it a go yourself by placing your fingers on the screen and selecting a partner. Use your web cam to see an image of yourself next to the pleasure and heart rate monitors, which fluctuate to demonstrate arousal. Part of the way through, it is revealed to be a fake experience for a Durex campaign, and the brand’s condoms are advertised as the best way to have real, safe sex.

via PSFK

Car manufacturer Ford has launched a new Customizer website that allows users to custom design their dream Mustang. Users can select from a Mustang V6, GT, Boss 302 or Shelby GT500 to play around with. The interactive site enables the user to tweak different ‘parts’ of the car, including the paint job, bonnet, spoiler, wheels and even the door handle and headlights. The user can also choose from three different image backgrounds and include details like burnouts and smoke. You can even download a PDF of your customized Mustang and take it to a Ford dealer to turn it into a real car.

The Customizer was produced by the advertising agencies Team Detroit and Firstborn. The website integrates with social media aspects that give users options to share their finished design with friends and even enter it into a ‘battle’ with others.

100+ Beautiful Slides from #CannesLions ‘11

 

presentation from @JESSEDEE